

Get all of the details in the LibGDX 1.12.0 release announcement. And all backends now support OpenGL ES 3.0. A new graphics backend, MetalANGLE, translates OpenGL calls to Apple’s Metal. Haptics on iOS and Android make themselves felt in this release. A new audio switching API can, for example, switch to another output device when one is disconnected. The latest release, version 1.12.0, adds several new features. LibGDX is a cross-platform games development framework for Java. Read the Bevy 0.11 release notes: you’re sure to learn something about what goes into a game engine, not just a feature list.

The 0.11 release of Bevy packs in a lot of improvements, ranging from rendering quality upgrades (with screen space ambient occlusion and temporal anti-aliasing), WebGPU support, and a clever new UI layout system that uses a CSS Grid-like syntax.

Bevy is a game engine built with the Rust programming language.
